Hello there, fellow Valorant enthusiasts! Today, we bring you exciting news straight from the official Valorant website. Patch 6.11 has arrived, packed with a plethora of updates and improvements that will undoubtedly enhance your gameplay experience. We’re here to share all the juicy details with you, so let’s dive right in!
In this latest patch, the dedicated Agents and Weapons teams have been hard at work, fine-tuning some of your favorite Agents and weapons to make them even better. We’ll be delving into the changes made to Agents such as Chamber, Viper, and more, as well as exploring the adjustments to popular weapons like the Shorty and the Frenzy. But that’s not all—there’s also an exciting update to Pearl’s B Site that you won’t want to miss!
So, without further ado, let’s take a closer look at what Patch 6.11 has in store for us. Get ready to experience improved visuals for Breach’s Rolling Thunder ultimate, witness the enhanced lurking capabilities of Chamber, and adapt to the refined fuel mechanics of Viper. These changes aim to bring a new level of depth and strategy to your gameplay, making each Agent feel even more unique and powerful.
- Rolling Thunder (X): The warning visuals for Breach’s ultimate ability have been updated to provide a clearer indication of its area of effect. This enhancement will make it easier for players to understand when they will or will not be affected by the ultimate.
- Rendezvous (E): The weapon equip time after the post-teleport lockout has been reduced from 0.7s to 0s, allowing Chamber to swiftly respond after teleporting.
- Trademark (C): The disable range has been increased from 4000 to 5000, providing Chamber with a wider area of influence. Additionally, the trap arm speed has been reduced from 4s to 2s, enabling quicker trap setups.
- Tour De Force (X): The firing rate of Chamber’s ultimate ability has been increased by 15%, boosting its effectiveness in combat.
- Fuel Regeneration: The regeneration per second has been reduced from 5% to 3.3%, requiring Viper to be more precise in using her fuel. Additionally, the time to regenerate to maximum fuel once empty has been increased from 20s to 30s. These changes aim to create more explicit downtimes for Viper’s utility, allowing attackers to bait out her fuel and defenders to strategize during retakes.
- Yoru’s Fakeout (C): When hit by concussing abilities, Yoru’s Fakeout can now be visually affected, enhancing the overall gameplay experience.
- Omen’s From the Shadows (X): The timing of Omen’s voiceover line for his ultimate ability has been adjusted to increase discernibility.
- Sova’s Cape Dynamics: Sova’s cape dynamics have been redone and smoothed out, maintaining a silhouette close to his body to prevent giving away the enemy’s position.
- Projectile Trajectory: The code related to the trajectory of grenade-like projectiles, such as Sova’s Shock Bolt (Q) and Recon Bolt (E), as well as Brimstone’s Incendiary (Q), has been cleaned up, ensuring a more bug-free experience.
Gameplay Systems Updates
- Combat Report: The Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all concussing abilities, providing a comprehensive overview of the effect’s impact.
- Observer Mode Optimization: Performance optimizations have been made in Observer Mode when frequently switching between Agents who are using abilities.
- Font System Tidying: The font systems have been tidied up, and players are encouraged to report any issues related to characters or text being different in size or style compared to previous patches before 6.10.
- B Site Adjustments: In response to concerns about the difficulty of holding Pearl’s B Site as a defender, several changes have been made. The B Ramp Screen has been adjusted, removing the attacker cubby and making the position more predictable. The B Site Screen has been extended, providing defenders with more options and a larger pocket to play from. A new cubby has been added in B Hall, offering defenders additional positions to play from and new angles to contest B Link or the common Long plant spot. Furthermore, the B Site Pillar has been widened, providing defenders with more room to work with and reducing the likelihood of getting spammed.
Weapon Accuracy on Ascenders/Ziplines (Ropes)
- Adjusted weapon spread on ropes: The weapon spread on ropes has been increased for most weapons, making combat efficacy on ropes slightly more challenging. While ropes remain a viable map traversal tool in close-range scenarios, they will be less advantageous in medium to long-range engagements.
- Reserve ammo adjusted: The reserve ammo for the Shorty has been reduced from 10 to 6, making it a more thoughtful decision throughout the game.
- Price adjusted: The price of the Shorty has been increased from 150 to 300, balancing its accessibility and reliability.
- Damage adjustments: The Shorty now requires more accuracy to achieve one-shot kills against fully armored opponents. The damage at no fall-off has been adjusted from 12 to 11, and the damage at the first step fall-off (7 meters) has been adjusted from 8 to 6.
- Min spread and recoil adjustments: The Frenzy’s spread and recoil have been tweaked to make long-range fights more challenging while preserving its short-range power. The minimum spread has increased from 0.45 to 0.65, and the spread curve and recoil pitch curve have been adjusted accordingly.
Error Power and Recoil Adjustments
- Error Power: The error power system, which biases shots toward the center of the crosshair, has been reduced during movement states. Shots fired while moving are now almost uniformly random within their spread cone, reducing the frequency of precise shots landing on target.
- Recoil Adjustments: Vertical recoil while firing on the run has been increased for several weapons, making them feel less controllable in this state. The affected weapons include Phantom, Spectre, Vandal, and Frenzy.
Phantom/Vandal Ammo Reserve
- Ammo reserve adjustments: The ammo reserves for Phantom and Vandal have been adjusted to inject more decision-making when wall-penning common spots or blind-firing through smokes. The adjusted reserves ensure these weapons can still deal with shootables like Sage’s Barrier Orb (C) and Harbor’s Cove (Q).
- Phantom reserve ammo adjusted from 90 to 60.
- Vandal reserve ammo adjusted from 75 to 50.
- Agents: Various agent-related bugs have been fixed, including Killjoy’s utility not fading back into stealth when recovering from a disabled state, and Omen’s Shrouded Step (C) not being interrupted if Suppressed before teleporting.
- Gameplay Systems: Fixes have been made to the Ability HUD overlapping in the Shooting Range when switching agents, and the Kill Feed being out of order when one shot kills multiple players.
- Social: Bugs related to party groups in the friends list being placed in the wrong section and push-to-talk not working when the Buy screen was open have been resolved.
Conclusion: Patch 6.11 brings a plethora of updates to Valorat, from Agent tweaks to weapon adjustments and even a map update. We hope these changes enhance your gameplay experience and provide new strategies to explore. As always, we eagerly await your feedback and will continue to monitor the impact of these updates. Have fun exploring the latest patch and stay tuned for more exciting developments in the world of Valorat!